Look at those resolutions! |
The other changes I'm talking about are minor but welcome. In the original game, you could find things on the ground by walking around and hitting X a whole bunch in hopes that the character will find an item. Now, whenever there is anything of interest to your character, an exclamation mark appears above his/her head. While some may be irritated by this modernization, I won't miss running into walls constantly as I mash the X button. Also, on top of the standard controller support, they actually made sure that all controls are completely re-mappable. Finally, they appear to have added a few tutorial screens that I don't recall seeing in the original. This is something I could do without as tutorial screens have been a pet peeve of mine for a while but hey, that's the way the world is going and I know I'm in the minority on that issue.
Just in case I'm too dumb to figure out how cursors work. |
Otherwise, things are so far pretty much the same as in the original. Quirks and all. I haven't delved too much into the battle system so there is still a ton to see and I look forward to every second of it. I realized I haven't spent much time talking about the background of this game so I'll probably get into that in my next post. For now, enjoy this scene showing off some of the new character models. They're pretty great!
Game on!
Try giving him the wrong answer 64 times and see what happens. No joke. |
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