Saturday, March 15, 2014

Onwards to Midgar

Yeah, that's right. 1997. Takes you back, don't it?
The Super Nintendo trilogy is complete, bringing us into the Playstation era. Some people wonder why Final Fantasy switched to Sony after six games with Nintendo. Well, many regard that as one of the biggest mistakes Nintendo has ever made in it's long history.

See, while Final Fantasy VII's graphics may not be impressive now, at the time, it was the most expensive video game ever made. $45 million US dollars were estimated to have been sunk into the three year project. Squaresoft went all out with an intense marketing scheme almost unheard of in video games to this day (save perhaps, Call of Duty.). The graphics were insanely impressive with Full Motion Videos (FMV's) being added to make the game even more life-like. That combined with the three years it took to make the game brought the cost up so high.

Originally, this project was intended to be released on Nintendo's newest console, then known as Project Reality, but obviously this never came to pass. Seriously, I recommend taking a look at some historical writing about the development of the N64 and Playstation, interesting stuff. I'll summarize for you. Sony and Nintendo were originally partners planning on releasing a joint console called the Playstation. There were a lot of early concepts for this, whether it was an add-on to the SNES, a whole new console or something else entirely. Anyway, Nintendo decided that their contract wasn't in their best interests anymore and decided to secretly partner up with Philips instead, going behind Sony's back to do so. This resulted in the Philips CD-i and some of the worst games in gaming history like the Unholy Triforce games and Mario Hotel. Still, Nintendo released their own console as well, deciding to forgo Sony's promised CD technology and stick with the tried and true cartridges. Sony, decided, screw Nintendo, we'll just release the console we had planned ourselves. Thus the Playstation was born.

Not only did this end up really blowing up in Nintendo's face but Square realized that their grand masterpiece, Final Fantasy VII simply wouldn't work on a cartridge-based console. After much effort to try and stay with the company that brought them up from the brink of bankruptcy, Square had no choice but to go to Sony with their new game. 
Nintendo may not like it, but Sony let's Square do what they want.
Final Fantasy VII changed a lot along with the switch to the new company. Nintendo's strict regulations on what can and cannot be in a game definitely impacted Final Fantasy in the past. Sony wasn't nearly as reserved and it showed early and frequently.
Oh Tifa, don't hide your true feelings.
Final Fantasy VII incorporated religion, death, sex, cursing, and all sorts of other things that Nintendo never would have let them mention, let alone delve into. This made for a much more adult game, allowing the franchise to grow up along with it's aging fanbase. It had been 10 years since Final Fantasy first jumped onto the scene and Squaresoft decided that their fans were finally old enough to hear cursing
Well... sort of...
All in all, what do we need to say about Final Fantasy VII. Many regard it as the greatest game of all time, even to this day. Others say it's the most over-rated game of all time. I'm determined to find out for myself how well the story of Cloud holds up 17 years later.

Game on!

Wednesday, March 12, 2014

Recap Fantasy Part 2: Tips and Tricks

So I realized that I did tips and tricks for the first Final Fantasy but haven't done any since then. Sure, the first game was by far the hardest but the other games are tough too. Here are a few tips that will hopefully help you out in your own Final Fantasy pilgrimage.

General Tips

-Status effects are the enemy. Many people underestimate these because they don't often cause direct damage. Seriously, status effects are worse than taking direct damage. Being hit with an attack causes a very known and very immediate effect. These are easy to plan for. Being at the culmination of a battle and having an enemy put blind on your heavy-hitter can turn the tide of a battle completely. Confusion statuses are one of the worst, especially in the late game, since your mage can suddenly cast Meteo on your entire party, wiping you out in one fell swoop. To counter this, make sure you always have a small stockpile of every status healing item you can get at that point in the game. I try to have at least 10 at all times. Seriously, these are more important than potions. When the shops start offering these items, it means you're going to be hit by that effect. Preparation is key.

-Always have a designated healer. Especially for boss battles, some people get over-confident and think they can take out that baddie without healing. This is a bad way of thinking. Don't do it. Even if you think a boss is going to be easy, always have a healer and make sure that healing is their first priority. If you can, have a second go-to healer if the going get's rough. It's better to have two attackers that can last forever than four attackers that die in a couple rounds.

-Upgrade equipment ASAP. Whenever you get to a new town, your first thought should be to check which new items are available. If you can't afford some of the heftier equipment, DON'T JUST MOVE ON! Grind some money until you can afford it. The only exception to this is a couple of towns in Final Fantasy and Final Fantasy II have equipment that you aren't meant to buy right away. Still, you should be doing the best you can. III on, you should always have your people decked out as much as possible. There's simply no reason not to.

Final Fantasy II

-Seriously not trying to beat a dead horse here but get used to attacking your own people. The best method for leveling up is to go back to the first city and start finding goblins and imps and whatnot. The easiest stats to level up are your HP and MP. Pick one stat for each character. For your HP characters, start beating on each other. For the MP character, use spells to either damage your HP characters or heal, if necessary. Remember, the goal is to end the battle with less than half of your maximum HP or MP. Don't just heal when the health gets down and keep going, this won't help you. When you get down low enough, end the battle. Heal once you're outside the fight. Once you think you're ready, do this a few more times. Trust me, you aren't ready.

-Don't use the inns. Some day I'll talk more about these ridiculous inns in a post but for right now, just know that you can't treat the inns like you do in other Final Fantasy games since the inns charge depending on how much health or MP you're missing. It's way more efficient to use MP to heal up and then go to the inn only when you need an MP recharge. This is way cheaper and will save you a ton of money over the course of the game.

-Don't rely on magic. Having magic is great and will help you through a lot of fights but by the end of the game, it's nearly worthless. Magic just never becomes as powerful as your physical weapons. The best method for avoiding this is to have your magic user wield a bow in the back row. This will let them level up their attack power while you use magic as necessary. Note that you should definitely level up Cure and their MP since the more healing ability you have, the less risky dungeon crawls will be.

Final Fantasy III

-Switch jobs frequently. Yes, there is some cost to switching jobs but this will almost certainly not be a problem for you throughout the game no matter how much you switch. I'm not saying to switch frivolously since you do want to level up their job levels but don't feel attached to one job per character. Certain bosses will be way easier with four black mages or four warriors. One boss you will need to be able to use the Scan ability and need a Scholar to do it. By the end of the game, you're going to want to have two Ninja's and two Sages anyway so don't worry too much about leveling up each job prior to the end.

-Get Ninja and Sage! Technically, these are optional jobs since you have to go all the way to the end of Eureka to get them. These are by and far the best jobs and there is literally no reason to use anything else once you get them. Your fighting characters should be Ninjas and your magic users should be Sages. If you play the remakes of III, this won't necessarily be the case but if you're playing the NES version, do this.

Final Fantasy IV

-If you're playing the US version, there is very little need for tips and tricks. There is the occasional tough boss, don't get me wrong, but all in all the game is extremely easy. If you need help at a certain point, pull up a walkthrough for specific strategies but overall, just follow the general tips and if you get stuck, try leveling up a bit to pull through. Be aware that many of the bosses have special tactics required in order to win. Be willing to change tactics on the fly or you will suffer a few losses. Also, pay attention to the boss dialogue since it often gives clues to these tactics.

Final Fantasy V

-Grinding won't help you as much in this game. Levels are much harder to get and don't provide as much benefit as in other games. The more important thing is to level up your jobs. This is very important. Make sure everyone has certain basics before going too in depth on any one job. Making sure every party member has at least the first level of white magic can be extremely helpful later on. Third level is probably better.

-If you can, max out Hunter, Red Mage and Ninja. Their maximum skills are extremely useful for any job. Hunter's allows your character to do four attacks against random enemies with each attack hitting for about half normal damage. This has endless possibilities and should be obtained if possible. Red Mage lets you use magic twice per turn, devastating against many bosses. Ninja lets you wield two weapons at once. These are all extremely powerful and will help you substantially.

-Don't underestimate the base job. If you are willing to put in the time, the base job actually becomes the strongest by far. Any job you master, the innate skills of that job become available to the base job. That means if you are willing to master several jobs, your base job could have HP and MP +30%, dual wielding any weapon you'd like, using X-Fight on every turn, covering near-death friends... Basically, you'd be invincible. But only if you're willing to put forth the time. And trust me, this would be a lot of time spent.

-Be willing to change jobs. Just like Final Fantasy III, several of the bosses will be much easier if you forgo the traditional party arrangements. If a boss is weak against a certain kind of magic, try using four black mages and just bombarding it to kill it as fast as possible. This can help especially against bosses that use individually weaker all-enemy attacks. Three turns of Bolt 3 is enough to kill Leviathan right away, assuming you can keep your mages alive.

-The tower you go to in order to get Meteo and Holy requires you to split your party into two. Make sure the one on the right is two fighters and the one of the left is two mages. These bosses would be tough even if you had your whole party. Too bad you don't. Note that the mage boss will require some special tactics to defeat or he'll just reset your battle. You'll see what I mean.

Final Fantasy VI

-Use Gau. Several players don't use Gau and some even cite him as the worst character you get. This is far from the truth. They simply don't understand how he works. Basically, every enemy you fight will be available to fight again in the Veldt, the area you found Gau in. When you have Gau in your party, have him use his Leap skill to go with the baddies, ending the battle. Wander around and fight more enemies until Gau returns. When he returns, he will have the abilities of all baddies in the party you were fighting when Gau left and the enemies you were fighting when he returned. By using Rage, Gau can emulate these baddies traits and attacks although you don't get to control him. This requires a strong understanding of the games mechanics and bestiary but if you are willing to put a little effort into it, Gau can be an unstoppable addition to any party. Be aware that any World of Balance enemies you don't fight will be unobtainable if you get to the World of Ruin. Don't worry though, if you fought the enemies at some point in time, they will still show up in the Veldt even once you get to the World of Ruin.

-Check the auction house before the World of Ruin. There are two espers there that can be missed if you don't get them prior to the World of Ruin. It's spendy but it's worth it.

-Explore the World of Ruin. Basically, you can attack Kefka as soon as you get the airship but this would be a really terrible idea. Instead, check out the World of Ruin. There's a ton to do and almost every town has at least one side-quest to accomplish. Here's a basic checklist of things to do.
  -Get all your characters back
  -Get the two bonus characters (Gogo is in the monster's stomach over in the island to the northeast. Fight it and let it eat all your party members. Umaro is in Narsche, you need Mog to get him. He's not missable though so don't worry about fighting him without Mog, you'll just need Mog in your party when you go back.)
  -Fight the 8 dragons. Two of these are in Kefka's tower. The rest are scattered around. Not too hard to find but you'll have to do a bit of looking.
  -Fight the Doom Gaze. This monster shows up if you fly around in the airship long enough. Beating him gives you Bahamut. DON'T USE THE VANISH/DOOM TRICK ON HIM!! This will prevent you from getting Bahamut.
  -Climb the Magic Tower. This is the place you get Strago although you don't need to climb it to get him. Climb it anyway.

-The vanish/doom trick. The spell is called something different depending on your version. Basically, the two spells to know are the spell that makes you invisible and the spell that insta-kills all enemies on the screen if you're lucky. In the SNES version they are Vanish and X-Zone. Anyway, the trick is to use Vanish on tough bosses and then use X-Zone right away. If Vanish works on the boss, this will automatically kill them since being invisible means spells have a 100% chance of working. Note that this does not work on Kefka or several of the late game bosses. It does work on that annoying boss that requires you to kill your own guys, it works on the three statue bosses and several others. I don't know if it works on the painting boss but that would be awesome if it did. The only guy to NOT use this on is Doom Gaze per my note above as it will prevent you from getting Bahamut. Otherwise, you still get all the gold, EXP and items you would normally get.

If you are stuck anywhere specific, feel free to say so in the comments, I'd be happy to help however I can.

Game on!

Recap Fantasy

For those of you just tuning in, welcome to Final Fantasy Pilgrimage, the blog that takes you on an epic adventure through time as we journey through each Final Fantasy title released in the US! It's exciting! It's dangerous! It's Final Fantasy!

Before we continue our journey, let's look at what happened last season on Final Fantasy Pilgrimage.

Final Fantasy

Every masochist's wet dream (can we say that on television?), Final Fantasy will test your frustration, your pride and the tensile strength of your controller as you journey through the open world trying to restore the four crystals. It's old and it's hard as balls but it's great.

Final Fantasy II

It was ahead of it's time but the hardware, not so much. If you want to play this game, prepare yourself for constantly beating up your own people or hundreds upon hundreds of hours of grinding just to make it to the next dungeon. It did have the best story of the NES trilogy though, we'll give it that much.

Final Fantasy III

Remember those name-things we gave our characters last time? Yeah, that was lame. Let's make them nameless again. That was way better. Let's give them jobs though that you can switch any time you'd like! Good idea.

Final Fantasy Adventure

Hey guys, I have this great idea where we put a guy in the middle of the woods and give him a sword. Yeah, and then he moves from screen to screen fighting enemies by swinging this sword. As he goes on, he picks up items that let him move further on until he gets to the last epic boss battle. "Hey, that kinda sounds like Zel..."

Final Fantasy IV

Good guy follows a dark path, realizes he's doing so, redeems himself, picks up friends, loses friends, gets more friends, loses more friends, goes to the moon, finds out he's an alien, saves the planet, BOOM! Final Fantasy IV everyone. You get to use five people in your party!

Final Fantasy V

A long time ago (two years ago) in a land far, far away (San Francisco), they made a lost Final Fantasy game where they had these things called jobs (classes) and you could... like... change them and stuff. Each job could be leveled up. What if we mixed and matched these. Oh but we have to make sure the story sucks and it's brutally difficult. Otherwise, you know... that would be cool.

Final Fantasy VI

Then the new guy steps in and makes the best Final Fantasy EVA!!! Jobs were cool but characters are cooler. Action set pieces rock, mini games rock, opera rocks, street fighter rocks, throw it all in a pot with Final Fantasy, taa-daa!

And now, the conclusion.

Thursday, March 6, 2014

Who Had The Last Laugh?

These just never get old

Kefka has fallen and the world is... still pretty crappy. But at least it's short one psychotic clown and in my book, that's a victory. Along with Kefka, this marks the end of the SNES trilogy of Final Fantasy games! To be honest, my primary goal in doing this was to play through all the classic Final Fantasy titles, which to me, is everything before 7. Mission accomplished! That's not to say I'm done, far from it, I'm just saying my main goal is complete and everything later is beyond my expectations. But before I get ahead of myself, let's commence with the review.

Final Fantasy VI is undoubtedly the best Final Fantasy game thus far. The graphics can be startling at first compared to the simple, smooth nature of the other two SNES titles but once you get used to them, they are a vast improvement. Along with the best looking world comes the strongest characters and the most diverse gameplay of any Final Fantasy to this point.

That's the poooooooower of love!
Although Terra is once of the central focuses of the game, she never overshadows the other characters which is a huge accomplishment for a game like this. She actually was almost never part of my party thoughout the majority of the game. I preferred the martial arts blitz's of Sabin, Celes's magic absorption technique, Shadow's instant kill weapons, and Cyan's Sword Techs. Not only for their strength in battle but their storylines also interested me a lot. Sabin is one of the least developed characters in the story, a huge oversight if you ask me, but despite what's left unsaid, he's a funny and interesting character in his own right.

Building characters up is also a lot of fun since there are so many different ways to develop them. Along with the standard EXP level ups, which are far more meaningful in this game than in V, giving them different Espers can alter their stats and give them magic abilities. By the end of my game, every characters had almost every spell available to me as I mixed and matched Espers and it's satisfying to receive those new spells. Characters have many different forms of equipment too, some of which can be fun to experiment with. Setzer's Fixed Dice, one of the last weapons you get for him, is a lot more powerful than it seems, sometimes providing max damage (9999) to any enemy!

All of the character's are that way and it makes for the most driven game in the franchise. Still, the game had it's missteps, too. Some bosses required tactics bordering on ridiculous. One boss actually requires you to kill your own party members while two other enemies are attacking you at the same time. Fortunately, these kinds of encounters can be nullified by a game-breaking glitch that lets you instant kill almost any enemy in the game by simply using the Vanish spell on the enemy followed by an X-Zone or Doom.

Also, the nature of character development where any character can receive any spell can start to make the characters seem bland by the end of the game. It never hits a level of Final Fantasy V where they're all interchangeable, but knowing that your mage and your main fighter both have the same spells can be odd.

Finally, despite some great moments in the game, the overall plot is rather underdeveloped, especially by the end. While the fighting against the empire is interesting, the World of Ruin never feels like it has a direct purpose. We're fighting Kefka but is it out of a sense of revenge or some greater purpose? They tell you that he's oppressing people but without any visual evidence of this, it feels rather weak, especially compared to the World of Balance where you see the soldiers in all the occupied towns.

The SNES in all it's glory
And with that, we have arrived onto the Playstation era of games. Fortunately, Steam has provided a bit of a delay to my screenshot dilemna by adding Final Fantasy VII and VIII on their marketplace, which I picked up on sale in anticipation of this. The gamepad support is a little wonky and while I got a mod that helps make it better, it's still not perfect, so I may be changing things up with my setup here in a little bit. Still, I've got easy access to screenshots and with Steam's cloud saves, I no longer have to shuttle my save file back and forth from my desktop and my laptop! Yay!

If you are curious about these two games on Steam, my next post will have some information about the mods available. Obviously, changing up the gameplay of these classics borders on heresy but there are some phenomenal graphics mods that can greatly spruce up your experience.

It's like I'm really there!

Final Fantasy Rankings:
Final Fantasy 2 < Final Fantasy Adventure < Final Fantasy < Final Fantasy III < Final Fantasy V < Final Fantasy IV < Final Fantasy VI

Game on!